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David Paterson

game trailer Editor

The Process

One of the more frequent requests I get from interested clients is for a breakdown of my production process. If you’re looking to out-source the trailer for your game, you want to know that the editor knows what they’re doing. So in the interest of ensuring a good fit I’ve decided to write up a brief overview of how I approach making a game trailer.

Of course, it’s not the exact same for every game but generally I use the following steps :

RESEARCH

Screenshot of YouTube video page showing search results for game trailers with thumbnails of two trailers: one for 'Sword of Convallaria' with a pixelated game scene, and another for 'Turret Rampage' with a 2D cartoon-style logo.

Determine the genre(s) of the game and identify the most relevant titles in the market. Watch those trailers and gain an idea of audience expectations. Capture information from the client regarding their expectations and requirements.

Play

Sonic the Hedgehog running on stage at a carnival with colorful lights and structures, including balloons and futuristic elements.

Play through the game. Get a firm grasp on the mechanics, game flow, art direction, narrative and other important features. Ideally it would be a full playthrough but that’s not always feasible or necessary depending on genre and game length.

Sketch

Screenshot of DaVinci Resolve video editing software with the project titled 'Untitled Project 1' open. The preview window shows a black screen with the word 'STINGER' in white text. The timeline at the bottom displays multiple video and audio tracks, including text overlays and an audio file named '01 Joe Satriani Surfing With The Alien.flac'.

Create a bare bones structure for the trailer. Within the appropriate length; set out approximate timings for common aspects such as titles, end slates and figure out roughly how much footage is needed to fill in with gameplay. Make a rough map of what segments (gameplay, narrative...) are required and in what order.

A screenshot of a video game screen capture showing a room with lockers, a couch, a table, and some cans. On the screen is a console or chat log with game commands and messages, and a player holding a pump-action shotgun. The overlay interface includes options for game capture, properties, filters, and scene transitions.

Capture

Capture the specific footage needed for each segment. This is frequently the most time consuming step and is very different for each game. The availability of dev tools and photo modes can make a huge difference here.

Draft & iterate

Close-up of a medieval knight in dark armor holding a sword, with a forest background, displayed on a video editing software interface.

Using all the ideas and footage, create a first draft. Gain feedback and implement changes until the client and I are satisfied. If complicated motion graphics are required, they will be included in this step. This is what most people think of when they think of an editor.

finalize

Implement basic motion graphics, final end slate and titles. Make final checks. Render final versions in required formats and provide final project files if necessary.

Screenshot of YouTube Studio video details page for a short teaser trailer titled 'Noun Town Desktop Version Teaser Trailer', featuring the video thumbnail with the 'noun town' logo and various illustration elements in the background.

If you are a developer looking for any style of trailer - announcement, gameplay, cinematic, or launch - I’d love to help you show off your game. Press this button to get in touch!

oddioedits@gmail.com